4.07.2009

Webcomics Wednesday: Flipside

Flipside by Brian Foulke
Fantasy/Drama

Technical: 8/10
Writing: 6/10
Originality: 7/10
Impact: 6/10

While I was still in highschool, I stumbled across the first incarnation of Flipside, a manga-style graphic novel by Brian Foulke. Back then, the comic had an amateur charm and I, in all my teenage glory, was in awe of Foulke's ability to draw page after page, with characters I enjoyed.
This part of the comic has been retitled 'Book 0' and since I fell out of reading webcomics, he's began a new incarnation of Flipside.
Much like the incarnation of the comic, I've come back to Flipside with a new perspective as well. I have been delightfully surprised by the new version, it's technical advancements and character development. At times I have also been disappointed by plot lines seemingly contrived from thin air and a rather awkward beginning.
The new flipside began with the energy of one of my favourite comic characters, Maytag. I was excited to see her new conceptualization, buy found her initial speach quite trite and heavy handed. Luckily, Maytag quickly becomes the cornerstone of the series. Her ability to talk down a situation is impressive, and her humanizing of a situation brings an interesting twist to the fantasy genre.
Flipside is an online comic that effectively broaches philosophy, sex and gender issues. Much like 'book 0', the supporting characters leave a bit to be desired. Crest in particular is quite a two dimensional character and I was relieved when the story line moved away from his girl troubles and cliché dislike of the knights.
In a world where webcomics spring up like weeds, it becomes difficult to know what is worth your time and what isn't. Flipside is a top 10 webcomic on TWC and a long time favourite of mine. If you enjoy a good fantasy story, but are also looking for something a little different than a weak Tolkien rip-off epic adventure, flipside is a good place to start in the webcomic world.

3.23.2009

Anatta Commentary: Chapter One, Part I

Anise: Well, hello out there to our Anatta readers. I'm Anise Shaw, the colourist and co-writer for the webcomic Anatta and we're going to do a collaborative commentary for our first chapter. What we would like to touch on is our process, different ideas we've had, how we've worked together and the challenges we've had.

threeeyesworm: And I am Wei Li (threeeyeswurm), drawer and co-writer for Anatta. I guess we will start with page 1.

Anise: Page 1 was probably the most difficult page we've done, it was very stressful.

threeeyesworm: yea it was and it was stressful on many different levels. I mean it was the page we set the style, the panel, the characters and the general entrence into the world of Anatta. So, a lot of fundamentals of the comic was dealt with here. But the most of the stress was from collaborating together. Afterall, it was the first time Anise and I actually worked together on one image.

Anise: It was interesting to hash out our different roles and what we needed each other to do in order to make a successful comic page.

I remember when we came up with the idea to do a weekly webcomic, were we not showering and getting ready for the day?

threeeyesworm: Oh yea! that's true! Haha it was pretty random and I remember it was because both of us felt kinda lost in exactly what we wanted to do with comics...

Anise: and we had this idea for this science fiction comic that seemed so grand, yet we were frustrated with how we were going to get it out. Wei had just submitted his last short story to a few publishers and we were worried that we didn't have enough experience to get published

I had done webcomics before, and I have great admiration for the medium, so I thought it was an option

threeeyesworm: yea, i remember I worked so hard and spent so much time on drawing and redrawing (like 4 times!) the comic that I submitted... When Anise suggested just turning the science fiction idea that I wanted to make a comic of into a webcomic, I was like fuck it what the heck. Let's just do it. Yes it was grand and seemingly larger than life, but in the end... we just had to do it. Oh yea and I remember learning from my past mistake of not writing a script out first. Thus Anatta was born as the first comic that I wrote a script for.


Anise: The script writing was hard for us too, because Wei is a very solitary creator and I was wanting to get in on how the story was going to progress. Chapter one was conceived mostly by Wei and I did a lot of the post editing. For Chapter two I had to ask Wei to write a script out specifically for me for chapter two so I could do a real edit and discuss the plot more in depth.

Now we have actually typed out scripts, which is really nice.

threeeyesworm: So, page 1 was quite hard for the both of us but especially hard for Anise because I thought it would be a great idea to go over the page with an ink wash... which is why page 1 seems more... gray than the other pages... Anise can umm bitch more about this than I can.

Anise: yeah, for sure. It took me a million years to get rid of that wash, I had to do it with a small, hard eraser in photoshop. It took me several hours just to prep the page for colouring

Wei had never done a colour comic before, so he was used to cross hatching to create depth.

threeeyesworm: This also created problems for later... as you shall see (and some have pointed out).

threeeyesworm: Another difficulty I had with page 1 in terms of the writing is having faith in the readers to understand the technology of mind switching without any exposition... I was worried that just jumping straight into the world would have been confusing for the readers.

Anise: I really love the juxtaposition in this page...

threeeyesworm: So far however, having faith in the readers seems to have worked out well. No one complained about page 1.

Anise: it was a great opening to our comic.

threeeyesworm: let's move on to page 2... I recall Anise HATED painting this page. She stalled so much on it.

Anise: stalled, I call it procrastination. I would like to point out that phrenology picture in the second panel, which is awesome. And of course, Gerald Lee, who has a much larger role in Chapter two.

threeeyesworm: Yea I really hope people would make that connection when they read chapter 2

Anise: Lastly, the mindscan picture is credited totally to Wei, he created a great representation in that.

threeeyesworm: aww thanks.

Anise: I sure didn't have the patience for that by the time I coloured this page...

On to page 2!

threeeyesworm: Yea, I nitpicked so much in terms of the coloring for page 2. Remember that Anise?

Anise: Yeah, I had to lay out some serious boundaries.

We were really trying to come into our own with these first pages

threeeyesworm: But then again, I nitpicked about my drawings too... the background scene took especially long.. because I wanted to draw an realistic picture that hinted at Vancouver East Side...

Anise: If anyone has been there, they will get the references right away, especially harbour centre in the background there.

threeeyesworm: You know... now that I look at it... I am quite happy with page 2... The posters and graffiti were a bitch to draw but totally worth it

Just hope people pay attention to those details!

Anise: with those colours, how could you not?

threeeyesworm: Lol. Onto page 3?

Anise: but our furry joke! We understand internet subcultures, hurray!

threeeyesworm: hahahaha

Anise: Also, Chad. Great dialogue for that guy.

he's such a wannabe.

threeeyesworm: Yea... Some people find him to be too stereotypical "black", someone actually said it could be offensive... but what they don't know is that Chad's last name is actually Bukowski. He's polish.

Anise: very much not black. Identity is a slippery issue in the Anatta world, and racial identity has shifted as well.

threeeyesworm: Yea, so I find it ironic and actually satisfying to have someone think he was offensive hehehe

So, Page 3 is actually one of my personal favorites and I am quite happy with it aside from some perspective issues.

Anise: That's so technical and boring though. I love Alex's movements and the ad for the mind exchange party.

Plus, BBQ duck, so tasty.

threeeyesworm: Oh! thanks for pointing that out! The location is suppose to be Vancouver China town.

Anise: a very historic place in our city... full of good and bad history.

threeeyesworm: And yes, I do look forward to exploring the idea of mind exchange party in one of our short stories.

Anise: Yeah, I'm on it, I'm on it. Procrastinator, remember?

threeeyesworm: -_- That doesn't justify anything.

Anise: I know, that's the point

threeeyesworm: Now that our readers know of it. I will tell them to bitch at you about it.

Anise: good, then the guilt will overwhelm the feeling to procrastinate

threeeyesworm: Anything else to add before moving onto page 4?

Anise: I kind of want to segway into some of the concepts so far, especially in our storytelling. Technical aspects are interested, but mostly for people that make webcomics.

threeeyesworm: fire away

Anise: I think juxtaposition is a very important concept we've folded into the comic, especially ironic or illuminating juxtaposition. I know that one of Wei's great influences was the Watchmen, the great graphic novel of great juxtaposition.

threeeyesworm: Yes. And I am always trying to find ways to out-juxtapose the Watchmen. :P I declare a juxtaposition duel on Alan Moore... :|

Anise: I remember getting all Alan Moore on you with this page, because you wanted to add the clicking sound when she hung up the phone.

I'm not a huge fan of sound effects, they are quite cheesy.

threeeyesworm: Me neither... but I had a moment of weakness in terms of, again, having faith in the audience.

Anise: It take a lot of the cinemagraphic elements out of a comic when sounds are represented as words.

Anise: I know I feel like I've broken out of the illusion of the story when I read western comics with sound effects. I really love to read Japanese comics because I generally can't understand the sound effects, and katakana often looks like it is part of the picture or panel

threeeyesworm: it's true. I found it very rare that sound effects add anything, content wise, to a comic. A good picture should allow the reader to subconsciously hear the sounds themselves. Afterall, we are not counting on the readers to read the dialogue outloud. What we are counting on is that they will place different voices into the characters themselves when reading the words. It's the same with sounds from surroundings. In comics we are counting on the readers to place the sounds from surrounding objects themselves.

Anise: Unfortunately, writing out a sound gives it another level of representation that is so abstract, so we've pretty much agreed to leave them out.

Page 4 has to be my favourite page of this Chapter.

threeeyesworm: Now that I look at it, I wish I hadn't cross hatch it. But then that would have meant Anise had to do a lot more work in terms of coloring.

Anise: I wouldn't have minded too much, it's really only three colours.

blended, of course.

I love how Wei represented the switch, it's so visceral.

threeeyesworm: It will be the only time I show this though. Although I do think it's enough.

Maybe we can do something with this representation in one of the short stories

Anise: Ha! I was just going to say that! I actually have a story where the switching process is looked at closer and all the strange, psychological events that could probably happen.

So you never told me why you put Alex in a fat dude's body.

threeeyesworm: ...... It explains later in the comic....

Anise: I know that part, but where did the initial idea come from?

threeeyesworm: Nah, at first I just thought it would be funny and physically interesting as an experience. Haha

Anise: quite painful...

threeeyesworm: I wish I had went more into the experience in terms of the huge physical changes, hormonally, the feeling of being out of shape... the sudden surge in cholesterol, high blood pressure, the feeling of clogged arteries... but I didn't want to be too explosition-y. Maybe will dive in more details in a short story.

Anise: I couldn't imagine suddenly being hundreds of pounds heavier. That would be such a shock. Alex does have a significant moment of pain here that I think expresses her distress, especially considering she wasn't expecting it.

I'm so glad we changed the way we do speach bubbles now, they look much cleaner when done on the computer

threeeyesworm: Yea haha I should really go back and fix those

Brilliant coloring with the TV lighting by the way. That was all you Anise.

Anise: I spent a bit of time looking at people in only television light, and it's quite a bit more dramatic than this. I am so fascinated by how my senses are confused by shifting coloured lights, the mood of everything becomes so muddled.

threeeyesworm: It really fits the confusion experienced by Alex

Anise: It's definitely a lot of information to take in at once. I love the way Alex rags Chad out here. I really want the hierarchy of their relationship to be delved into further, especially because Chad is so.... characteristic.

We were a bit worried with these next few pages, because we weren't sure how the audience was going to take the body shift.

Would they understand it? Would they be totally confused?

threeeyesworm: It worked quite well at the end actually. No one was confused it seems.

Anise: Wei's original idea way back in the day had the technology operate quite differently. He initially wanted people's physical looks to shift along with the mind and I spent a long time trying to convince him that is was more interested, but narratively more difficult to have the physical appearances remain unchanged.

threeeyesworm: Ah yes. Overcoming the narrative challenge was quite satisfying.

Anise: It really gives us a deeper connection with our audience, I find. The more stock we put in them to be active, intelligent readers the more rewarding it is to receive the feedback we have.

I think it also engages people more with the story, giving them a sense of ownership over the interpretation. I know that happens with me when I read or watch something that challenges me to understand it.

I'm not a big fan of passive observation.

Anise: The whole note thing left by Xiao Ming in page 6 was a big bone of contention for me. I really didn't like the idea initially, it felt too gimicky to me in the telling.

threeeyesworm: Yea I wish I hadn't done that either. I think I lost some of our readers in that transition as well. Some people didn't get that the person who was originally in the fat male body was a girl frim China. Although the page turned out well, I should have thought of another way to deliver this content.

Anise: it might have been okay to let people know later when we introduced the detectives, perhaps a more intriguing investigation?

threeeyesworm: Well, can't really do much about it now. Got to move on. :

:\

Anise: it's okay, we learn from our mistakes.

Most first episodes are quite awkward, Battlestar Galactica being the only notable exception that comes to mind.

threeeyesworm: In terms of visual representation, I am most unsatisfied with page 8... If I could rewrite chapter 1, I would have redone page 8 as well. It's just not interesting enough and fits the dialogue mediocrely. Not to mention the coloring that Anise was suppose to go back and finish. -_-

Anise: Yeah, I was totally sick.

plus, two blue pages in one chapter.

threeeyesworm: Yea, we should finish that before printing.

Anise: definitely. Our print version will have many goodies and high quality art not available on the net.

Anise: So, it's getting quite late and we're going to call it a night for now. We'll be back for part two of our commentary tomorrow.

1.19.2009

Anatta Commentary: Colouring Page 5

Anatta is a webcomic by Wei Li and Anise Shaw. It updates every Monday and Friday and can be viewed here.

So we meet again, good Anatta readers. I want to put up some WIP images of my colouring of page 5 to show everyone how I go about it. Hopefully I can also convince Wei at some point to write a commentary on how he draws each individual page.

To start off, I have a number of materials I use on a regular basis. I have, of course, my wonderful computer. It's a laptop, Acer 8930 with the biggest monitor I have ever seen on a portable computer ever. It's wonderful for drawing, not so wonderful for carrying around. I also use a copy of Photoshop CS3 (on Windows Vista, you can't convert me yet, Mac!) and my Wacom Bamboo tablet. I highly recommend the Bamboo, especially if you've never used a tablet before. It's inexpensive, easy to use and a good size for drawing.

This tutorial expects that you have prior knowledge on how to use photoshop, and specifically CS3. I won't have time to explain the basics, but I will use photoshop terminology so you can easily look it up in an online manual or tutorial.

Okay, so let's go step by step in the colouring process of Anatta.

Step 1: Clean up Wei's line art and get it ready for painting.


So the first thing I do is turn off the visibility of all of the superfluous layer (text and speach bubbles) so I can work only with the layer I want. First I make a copy of the lineart layer and name it "base colour". I put this layer under the original layer, which I have named "lineart".


Next, I turn the visibility of the lineart layer off and work only on the base colour layer. I go to image > adjustments > brightness/contrast and turn up the contrast several times until I have almost no grey left. I have to pull the slider up to 100 several times to do this. This will make the lineart look stark, but not to worry because we're not going to use this layer as line art, it will be base colour! After the contrast, I go back to image > adjustments > threshold and adjust the threshold of the layer to 99. This number is relatively important for what I'm going to do next.

Now, I have a special filter that I have downloaded for CS3. It is called BPelt flatting and can be found under the filters menu. With only my base colour layer visible, I go to filter > BPelt > multi-fill and hit okay. Next, I go to filter > BPelt > flatten. This is what results:

I know, it looks totally funky! You may be wondering "What the hell? Why would you want it to look like that?" Well, let me assure you, it will all make sense in a moment.

Now it's time to go back to our original line art layer. Let's make this one visible again. Due to the line art layer being on top of the base colour layer, the funky colours will disappear when the line art layer becomes visible. Now we're going to transform the line art layer into lines only, with no white space.

Select the line art layer and then click on the "channels" tab beside the "layers" tab that you are currently on. We're going to press the "load channel as selection" button at the bottom. It looks like this:


After hitting this button, all of the white area in the layer will be selected. Hit ctrl + x to cut the selected area and you will be left with your lines plus transparency where all the white space used to be. The colours will come through the lineart.

Now let's go back to the layers tab, make sure the line art layer is still selected and lock the transparency of the layer (the button is at the top of the layers tab). Choose a big, hard, round paintbrush and set your foreground colour to black. Now paint all over the line art layer (you will notice with the transparency locked, the only things that get painted on are the lines and the black paintbrush makes them much darker). You can actually change your line art to any colour you wish with this technique. I choose black because that's the style of our comic, but in the past I have used a coal grey, browns or even darker colours of the base colours a la Alpha Shade.

Now it's time to move on... This is the page I have right now, before step two...



Step 2: Base Colours

On the base colour layer, select the paint bucket tool (hotkey g). Remember how we made all those funky colours with the BPelt filter? Well, instead of having to fill in our line art, we just grab the colour we want and paint bucket it in. This save me about 1-2 hours of painting, and when I found the filter on Questionable Content, I nearly fell to my knees to that the great God of Webcomic creation that this tool existed. I still have to use the regular paint brush to fill in some areas, mostly because the filter is a bit picky about cross hatching. Our comic has quite a bit of it, but if yours doesn't then this filter will make things even faster for you. With Questionable Content, the artist uses the filter to do cell shading as well, while I save my shading for the painting stage. Either way works well, depending on what you're going for.

So, after about 20 minutes of paint bucket plus a little bit of paint brushing, this is what I have:


The base colours are finished, and now it's time to move onto the shading.

Step 3: Giving the image depth

This step requires quite a bit of knowledge about colour theory, lighting and digital painting. I'm not really an encyclopedia (although my friends like to think that I am), so I will not impart the depth of my knowledge on these subjects here. Suffice to say, spend some time looking at other paintings and tutorials, read a few books on colour theory and really pay attention to the world around you and you will see your rendering of shadow and light improve.

I will tell you all one really useful piece of information though: shading and highlight are NOT simply lighter and darker versions of the base colour. Light has its own colour, and that colour will reflect at different intensities depending on the material it is reflecting off of. Shadow is the opposite colour of the light on the colour wheel. In everyday light, sunlight, lamp light, etc, light and shadow are relatively desaturated. Saturated light can be found in the setting sunlight, light coming from televisions, neon lights, and others like this.

1.12.2009

Anatta Commentary: All I want to do is Draw!

Anatta is a webcomic by Wei Li and Anise Shaw. It can be viewed here and updates every Monday and Friday.

I am a huge fan of the webcomic community, both in terms of the work it produces and the ideology it inherently espouses. To be a successful webcomic, one may have to be adept at more than simply drawing a good comic, one also has to be a marketer, promoter, convention booth slave, t-shirt designer and internet sales guru. I am, of course, defining the success of a webcomic as having enough momentum that the author(s) of said webcomic can work on it full time with relative economic stability.

This is a falacy, essentially. One can be successful at their work without attaining popularity or economic stability, but as someone who wants to avoid the forever "day job", that place of employment that I go to in order to finance my other, more important aspirations, the other definitions of success taste bittersweet.

So, with Anatta, Wei and I have plans. We are producing our new pages as fast as we can, with a fervour that only a new project can inspire. I've also started writing some short stories that will take place in the Anatta world, but will not encompass the characters or major plot arc of the main comic. I haven't decided if they will be written or drawn, but I'm leaning more towards a simple strip style comic.

Our first issue will encompase 22 pages, and when it's complete we will be seeking out reviews, link exchanges and on demand printing. In webcomics, it's all about gaining and keeping the momentum, and being able to identify what your readers are looking to gain from your marketing attempts.

One of my favourite examples of this being done successfully is with Errant Story by Michael Poe. His integration of ways his readers can help him out financially is both sincere and economically sound. He's not looking to exploit his readers as "consumers", but to have them as active participants in the financial wellbeing of the comic. It's a very symbiotic relationship.

I don't want my readers to feel that I'm in it for the money, because if I was I wouldn't really be doing a webcomic. I'm bypassing the publishing process because I feel that it's a broken system, one that is far more worried about its bottom line than its impact on popular culture.

Until next time... Anise is gone!